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	<title>Comments on: Fixing the Everquest 2 Newbie experience</title>
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	<link>http://ogrebear.com/?p=1186</link>
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		<title>By: EQ2 and new players &#171; Big Ogre, Small World</title>
		<link>http://ogrebear.com/?p=1186&#038;cpage=1#comment-4329</link>
		<dc:creator>EQ2 and new players &#171; Big Ogre, Small World</dc:creator>
		<pubDate>Wed, 22 Jul 2009 10:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://ogrebear.com/?p=1186#comment-4329</guid>
		<description>[...] Ogrebear has another post about the newbie experience, and We Fly Spitfires makes a great point about the difference in EQ2 players versus other games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Ogrebear has another post about the newbie experience, and We Fly Spitfires makes a great point about the difference in EQ2 players versus other games. [...]</p>
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		<title>By: Gareth</title>
		<link>http://ogrebear.com/?p=1186&#038;cpage=1#comment-4315</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Mon, 20 Jul 2009 08:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://ogrebear.com/?p=1186#comment-4315</guid>
		<description>As a player who&#039;s only really levelled Frogloks I&#039;ve found the Antonica levelling a bit slow too, its not slow in that I cannot get the XP fast enough but it felt like too many of the quests had the time sink of endless running around for that level.

Where what I really wanted to do is go somewhere and get stuck into some action, I&#039;d also agree with the idea of a few more linear story lines to be added in there especially just out of starter areas.

Lastly as I&#039;ve played only Frogloks though I sort of get shoe-horned into Antonica as a levelling area, travel wise I think for a new player the alternative zones to reach are not presented very well (in fact although I&#039;ve not looked for it I&#039;ve not actually gone to Butcherblock mountains yet despite hours of questing and travelling I&#039;ve not stumbled over it :P).

I&#039;d not want it Guildwars style where I just click on a island to go to when I&#039;m at the docks since I&#039;d lose the feeling of travelling, but some sort of text when I hover over say a trip to thunderring steps giving me a long description of where to go on further would be cool.  

Maybe even the boat routes coming up on the map here could be good, I&#039;m sure a lot of players find an uncompleted journey to somewhere is very enticing in an MMO, as it is right now though for a new player especially travel in EQ2 isn&#039;t logically laid out (the massive city of Queynos harbour only has three destinations!) and the in game map totally fails to give the connection information I think I need.</description>
		<content:encoded><![CDATA[<p>As a player who&#8217;s only really levelled Frogloks I&#8217;ve found the Antonica levelling a bit slow too, its not slow in that I cannot get the XP fast enough but it felt like too many of the quests had the time sink of endless running around for that level.</p>
<p>Where what I really wanted to do is go somewhere and get stuck into some action, I&#8217;d also agree with the idea of a few more linear story lines to be added in there especially just out of starter areas.</p>
<p>Lastly as I&#8217;ve played only Frogloks though I sort of get shoe-horned into Antonica as a levelling area, travel wise I think for a new player the alternative zones to reach are not presented very well (in fact although I&#8217;ve not looked for it I&#8217;ve not actually gone to Butcherblock mountains yet despite hours of questing and travelling I&#8217;ve not stumbled over it <img src='http://ogrebear.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ).</p>
<p>I&#8217;d not want it Guildwars style where I just click on a island to go to when I&#8217;m at the docks since I&#8217;d lose the feeling of travelling, but some sort of text when I hover over say a trip to thunderring steps giving me a long description of where to go on further would be cool.  </p>
<p>Maybe even the boat routes coming up on the map here could be good, I&#8217;m sure a lot of players find an uncompleted journey to somewhere is very enticing in an MMO, as it is right now though for a new player especially travel in EQ2 isn&#8217;t logically laid out (the massive city of Queynos harbour only has three destinations!) and the in game map totally fails to give the connection information I think I need.</p>
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		<title>By: We Fly Spitfires</title>
		<link>http://ogrebear.com/?p=1186&#038;cpage=1#comment-4309</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://ogrebear.com/?p=1186#comment-4309</guid>
		<description>DLW, GFay and Kunark are all great IMO. I definitely think they should revamp the &quot;normal&quot; city newbie experience from 6 - 20 but I doubt they will as they did that a few years ago plus we&#039;ll be getting Halas soon too.</description>
		<content:encoded><![CDATA[<p>DLW, GFay and Kunark are all great IMO. I definitely think they should revamp the &#8220;normal&#8221; city newbie experience from 6 &#8211; 20 but I doubt they will as they did that a few years ago plus we&#8217;ll be getting Halas soon too.</p>
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		<title>By: Hudson</title>
		<link>http://ogrebear.com/?p=1186&#038;cpage=1#comment-4305</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Fri, 17 Jul 2009 18:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://ogrebear.com/?p=1186#comment-4305</guid>
		<description>Darklight Woods is just awesome. I dont even like Kunark. But the Woods are setup just right.</description>
		<content:encoded><![CDATA[<p>Darklight Woods is just awesome. I dont even like Kunark. But the Woods are setup just right.</p>
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