The Shard of Destiny: Game Update Notes
As allways the complete update notes can be found here. I will only be coveritying the important stuff).
Achievements
- The new achievement system gives players a fun new way to track their accomplishments! Most achievements will award players with achievement points that can be used to compare their progress against other players. Some harder to complete achievements will offer non-stat item rewards. The basic categories are General, Dungeons, Exploration, Player vs. Player, Quests, Raids, Tradeskills and Triumphs. Triumphs are large scale achievements that combine multiple achievements into one large one. An example of this would be to do all of the combat, quest, and exploration achievements in a specific area.
Finally…. Achievements! The most Epic thing to come to Everquest 2 since Liquidized Meat!!!! I am really excited about this, i look at these on an alt i created on the Test server. Achievements to me are going to show me which quest i haven’t done, and which zones i haven’t done for AA, so i am excited.
Chronomagic
- A number of mysterious erudites have set up in Qeynos, Freeport, Neriak, Gorowyn, and Kelethin. Any player level 20 or higher can speak to them and for a small fee temporarily lower their adventuring level.
- This works similarly to mentoring except:
- You do not need a mentoring target.
- You can only choose levels in increments of 5 (10, 15, 20, etc).
- You do not receive the bonuses granted from mentoring other players (currently you receive a very large bonus to AA gain while mentoring another player, this is not granted by the Chronomagic system).
This is another cool change, being able to go back and do old content at the level it was made for. I can see raid guild going back and doing some of the old raid for AA, or just to do them once. (I am hoping my guild runs though the old raid a couple times so i can get AA’s)
Bosses and Events
- As part of the chronomagic initiative, a pass was made through old-world overland and contested dungeons to greatly increase the frequency with which bosses and events spawned or occurred. Many placeholders and placeholder ring events were either removed or weighted much more heavily toward actual bosses spawning. Some of the notable highlights include placeholders being removed from: (Note: These are all from forum feedback)
- Crypt of Betrayal – Specter of Ire
- Enchanted Lands – Chomper
- Everfrost – Chieftain Iceburn
- Feerrott – Screaming Mace HQ targets Agony, Hukulan, Kaxor, Xilarga, and Tzugaax. Also Bouncers Prud, Hurd, Fug, and Flerb who were also changed to no longer despawn
- Greater Faydark – Crushbone Expedition Leader, Chef, Weaponsmith, and Planner
- Lavastorm – Fire Toad, Magolemus
- Nektulos – Dannian Blackleaf – removed respawn time and despawn time, should always be up now
- Obelisk of Lost Souls – Mediums of Dyrt, Cron, Iza, Odris, Norrath, and Lysys, Soul Harvesters Kul, Na, Gron, and Zej, Avulsor
- Old Telescopic Lens (quest starter for The Staff of Observers) drops much more frequently
- Zek – the Orchish Wastes – Sentry Goorlux
- Palace of the Awakened – Skylord Stormclaw, Advisor Soliddar
- Rivervale – Willowmaw the Rotting
- Ruins of Varsoon – Weavemaster Esh’rax, Tome of Life, Tome of Death, The Creator
- Solusek’s Eye – Enforcer Maj’Fahd, Soulslaver Djar’veh, The Speaker of Fates, The Castigator, Lord Crana, Onyxlam
- Steamfont – Bulka Bloodhorn, Digmaster Pechpooka, Slave Pechmooka, Scout Pechyooka
- Steppes – Stiletto, Bloodtalon
- Stormhold – a caveroot horror, Battlepriest Alexandria
- Stormhold – The Scions – Archiovianix, Hephinntari, Qelinatias, Tumarinan
- The Vestibule – The Medium of Hykor
- Tombs of Night – The Leucous Maw
- There are a large number of ring events that work similarly in these zones: Antonica, Commonlands, Everfrost, Sinking Sands, Enchanted Lands, Feerrott, Nektulos, Zek – the Orcish Wastes, and Thundering Steppes. They had a very high chance to spawn a placeholder, a small chance to spawn a boss, a small chance to spawn a shrine that buffs the player, and a small chance to spawn a number of different merchants. The chance to spawn a placeholder was greatly reduced and there is now a very high chance for one of the ‘events’ to occur. The merchants were all combined into the ‘rare’ merchant, who will now always spawn for that event. They also have a much larger merchantlist, and will buy, sell, and repair your gear! Contested Epic spawns in lower level zones were lowered to spawn every three days (with a large variation) instead of once a week.
- A number of x2 and x3 contested mobs were downtiered because they had a 0% chance to drop fabled gear. They were lowered to triple-ups and their spawn times were adjusted accordingly. The contested epic mobs who did have fabled loot were given a 100% chance to drop at least one fabled item each time they are slain. Some of the mobs changed include:
- Allidax the Ancient
- Alrendi Thoughtsong
- Broog the Banished
- Commander Nagrat
- Cragshell
- Cyenadros, Lord of the Sanctum
- Doomsquall
- Equestrielle
- Grimfeather
- Haraghur the Deathless
- Haywire Opticron (lowered to one-up and added loot)
- Lavin Dusk
- Mangler
- Meathooks
- Scytheclaw
- Spiregazer
- Ssilth Rageclaw
- The Unseelie JumJum Thief
- Vox
- In general, most named mobs (with some exceptions) changed by this pass have a very high chance to drop treasured. Those with rare fabled items had their chances to drop raised significantly as well.
- Named mobs in New Tunaria should have a 100% chance to drop legendary gear, and a much higher chance to drop Cloak of Flames pages now!
- A new boss has found his way into Sebilis.
- Bosses in Sebilis and Chardok should match Karnor’s Castle and spawn every 45 minutes + variation.
- The despawn timers from all of Kylong Plains’ rare mobs have been removed.
- The Fiery Apparition in Lavastorm should spawn once again
A lot of great changes are coming to the old bosses, like the old bosses actually being up and not there place holder for an hours….
Miragul’s Planar Shard
- Has Miragul himself returned to Norrath? Perhaps the answer can be found within in Miragul’s Planar Shard, a new raid zone connected to Everfrost. The zone features a variety of encounters, some of which can be completed in regular mode, or for those seeking additional challenge and rewards, a more challenging mode.
This is the first Eq2 Raid zone with the new difficulty mode that they are adding to the game. I have no read any info on how it works yet, but it sound like it is a good change. If you don’t have a full raid force you can do the easier one and still get some good loot.
Shard of Love
- The Sisterhood of Erollisi has returned to Antonica with grave concerns! Adventurers interested in helping them should seek out a Disciple of Love in Antonica, Kelethin or Gorowyn. Those with more devious intentions should seek out Disciples of Hate within The Commonlands, Neriak or Gorowyn.
Looks like their will be good and evil version of these quests
Teleportation Spires Event
- The Quellithulians are hard at work reactivating the Ulteran Teleportation Spires across Norrath! They may be found in Antonica, Commonlands, the Thundering Steppes, Nektulos Forest, the Enchanted Lands, Zek, the Orcish Wastes, the Feerrott, Everfrost, Lavastorm and Loping Plains. A wide variety of rewards is available for players who assist their project.
I thought they where the portal that took us to KoS (correct me if i ‘m wrong). They might be adding more portal to KoS to the game, or this could be leading to the new expansion
Racial choices have changed. As a result, your character development choices have been reset.
Wow only a 1 line post about the racial change…… this should of been part of the head lines.
The Heirloom flag has been added to a large number of items in the game with the exception of quest items, heritage items, PvP items, and items gained from patterns (but the patterns themselves were flagged as Heirloom). This will allow players to join groups with the character that can help the group the most without the worry of not being able to gear up the character of their choice! As a side effect, items affected by this change will unattune and be sent to overflow initially upon first login.
W00t This is going to save us so much time in raids, instead of having to bring alts in, we can just give it to the person who in the raid. I do see a problem with this though. If you in a pick up group and you click need on an item because you need it for your self, and someone else clicks need cause they need it for an alt, and they get it for there alt, people would get pissed. We might need expand the need/green loot options to be Need, need alt, and greed, with need alt being higher than green but lower than Need.
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